Silent Hill 2 Dev Bloober Team Done with Making 'Shitty' Games

Polish dev feeling pretty chuffed.Silent Hill 2 remake developer Bloober Team is currently riding high, enjoying critical acclaim and over a million sales, pulling off the contentious project seemingly against all odds. Best known for such bangers as Blair Witch, The Medium, and Layers of Fear, the Krakow-based studio says its days of making "shitty" games are officially done; don't expect the newly-announced Cronos: The New Dawn to stink.Speaking to GameSpot (thanks, VGC), Bloober co-director Jacek Zieba acknowledged its chequered past and pledges that players can expect future releases to maintain the work ethic and best practices established while remaking Silent Hill: "We want to find our niche, and we think we found our niche, so now we just–let’s evolve with it. And how that happens is more complex, but it also happens organically in a way, like with Layers of Fear, people in the studio were like, ‘Okay, we made some shitty games before, but we evolve."Read the full article on pushsquare.com

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Silent Hill 2 remake developer Bloober Team is currently riding high, enjoying critical acclaim and over a million sales , pulling off the contentious project seemingly against all odds . Best known for such bangers as Blair Witch , The Medium , and Layers of Fear , the Krakow-based studio says its days of making "shitty" games are officially done; don't expect the newly-announced Cronos: The New Dawn to stink. Speaking to GameSpot (thanks, VGC ), Bloober co-director Jacek Zieba acknowledged its chequered past and pledges that players can expect future releases to maintain the work ethic and best practices established while remaking Silent Hill: "We want to find our niche, and we think we found our niche, so now we just–let’s evolve with it.

And how that happens is more complex, but it also happens organically in a way, like with [2016’s] Layers of Fear, people in the studio were like, ‘Okay, we made some shitty games before, but we [can] evolve." But while the quality bar has certainly been raised, don't expect it's new-found success to cause a sudden genre switch; Bloober Team is equipped to create spooky-as-hell survival horror games, a state of affairs set to persist. Co-director Wojciech Piejko added: "We gathered a team that loves horror.



So I think, for us, it would not be easy to switch [to other genres], and we don’t want to.".