How Overcharge works in R.E.P.O.

To the despair of all who made tossing both big threats and small enemies around a habit in R.E.P.O., the game's new Overcharge mechanic is set to bring an explosive shift to its overall experience. To help you make it through the end, here's how Overcharge works in R.E.P.O.How Overcharge works in R.E.P.O.Set to debut in a future update, the Overcharge mechanic in R.E.P.O. will cause you to explode after lifting monsters for too long. The explosion is set to delete a huge part of your HP in one go and leave you stunned, all while letting whoever you were carrying walk free. While lifting an enemy, you will know you are about to explode once the Overcharge meter below your energy hits 100. The meter's value will progressively increase while you carry a monster, but steadily make its way back to zero once you let go.Keep in mind that even if the above is set to make Grab Strength builds less overpowered, which was one of its main goals according to the game's developing team, the stat's importance has not changed. After all, very few things are worse than finding a once-per-run treasure and being unable to lift it. To make up for the inability to toss enemies around, semiwork also revealed it will be boosting the accuracy of all fire weapons in the game and the ease of use of all melee ones, such as the Baseball Bat and Inflatable Hammer.How to counter Overcharge in R.E.P.O.Image via semiworkAlthough the game will likely receive a few Overcharged-focused upgrades once the mechanic debuts, it was revealed that you can lower the effect's buildup speed by carrying targets together with other players. In other words, the more players carrying the monster, the slower your beam will overcharge.I also believe raising your HP with some Health Upgrades might prove to be a surefire way to mitigate the explosion's effects, as the more HP you have overall, the more you'll have afterward. Like with the Strength Upgrades, each Health Upgrade will grow in cost per purchase, starting with a welcoming $4,000 and going all the way to $18,000.As always, gearing up with a weapon continues to be the meta here, so make sure to check out our how to get and use the Shotgun in R.E.P.O. guide. Now that you cannot simply shake them to oblivion, I also highly recommend that you take a look at how to beat every monster in the game.The post How Overcharge works in R.E.P.O. appeared first on Destructoid.

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To the despair of all who made tossing both big threats and small enemies around a habit in R.E.P.

O., the game's new Overcharge mechanic is set to bring an explosive shift to its overall experience. To help you make it through the end, here's how Overcharge works in R.



E.P.O.

How Overcharge works in R.E.P.

O.Set to debut in a future update, the Overcharge mechanic in R.E.

P.O. will cause you to explode after lifting monsters for too long.

The explosion is set to delete a huge part of your HP in one go and leave you stunned, all while letting whoever you were carrying walk free. While lifting an enemy, you will know you are about to explode once the Overcharge meter below your energy hits 100. The meter's value will progressively increase while you carry a monster, but steadily make its way back to zero once you let go.

Keep in mind that even if the above is set to make Grab Strength builds less overpowered, which was one of its main goals according to the game's developing team, the stat's importance has not changed. After all, very few things are worse than finding a once-per-run treasure and being unable to lift it. To make up for the inability to toss enemies around, semiwork also revealed it will be boosting the accuracy of all fire weapons in the game and the ease of use of all melee ones, such as the Baseball Bat and Inflatable Hammer.

How to counter Overcharge in R.E.P.

O.Image via semiworkAlthough the game will likely receive a few Overcharged-focused upgrades once the mechanic debuts, it was revealed that you can lower the effect's buildup speed by carrying targets together with other players. In other words, the more players carrying the monster, the slower your beam will overcharge.

I also believe raising your HP with some Health Upgrades might prove to be a surefire way to mitigate the explosion's effects, as the more HP you have overall, the more you'll have afterward. Like with the Strength Upgrades, each Health Upgrade will grow in cost per purchase, starting with a welcoming $4,000 and going all the way to $18,000.As always, gearing up with a weapon continues to be the meta here, so make sure to check out our how to get and use the Shotgun in R.

E.P.O.

guide. Now that you cannot simply shake them to oblivion, I also highly recommend that you take a look at how to beat every monster in the game.The post How Overcharge works in R.

E.P.O.

appeared first on Destructoid..