Larian Studios has published its Patch 8 along with a farewell message to players who followed the journey for the last few years. Details on everything included in this final major Baldur’s Gate 3 update found their way to the project’s official website today. Its launch for PC, PlayStation 5, and Xbox Series X | S players today marks a bittersweet moment for fans who have patiently waited for Patch 8 to add long-desired features like crossplay, Xbox Series S split screen, and photo mode as the team at Larian moves on to what’s next.
“Outside of minor bug fixing, Patch 8 will be the last game patch to introduce new content,” the studio said. “That means we won’t be adding any new narrative content or significant changes to storylines, Origin characters, or companions. We’ve told our stories the way we needed to tell them, and tried our best to make them impactful and engaging, and we’re continuing to get better at handling our own chaos so that we can continue to create more chaos in the future.
” Baldur’s Gate 3 Patch 8 is the last major update, so it makes sense that Larian is sending off its with loads of other goodies. Some highlights include Steam Trading Cards support for PC players and a modding update that gives modders partial level editing tools. There are, of course, also for those looking to explore the Dungeons & Dragons experience from a fresh perspective.
And Patch 8 also comes with a list of bug fixes and minor gameplay tweaks. “From the start, your feedback has been incredibly important to us, and will continue to shape our future projects,” Larian’s message added. “As [Larian CEO Swen Vincke] said during the Baldur’s Gate 3 retrospective panel at PAX West in August of last year, it’s time for the team to go back to our cave and hang the armour on the wall while we focus on bringing you our next project.
” Patch 8 was in November of last year. It’s always been positioned as one of the RPG classic’s biggest content drops, which is why the months-long wait has felt particularly long. Things got more complicated when the update in late January, giving fans a surprise shadow drop before Larian quickly moved to fix the error.
For more on Baldur’s Gate 3 and Larian, you can read up on . You can also learn more about now that work on Baldur’s Gate 3 has largely come to an end. Finally, you can read up on the full Patch 8 patch notes below.
Well folks, This is it. Our final major game patch for Baldur’s Gate 3. You’ve helped us make BG3 a bigger success than any of us could’ve ever hoped for, and that passion could keep us tweaking things and making changes until the end of time.
But then we’d never be able to create something new. Outside of minor bug fixing, Patch 8 will be the last game patch to introduce new content. That means we won’t be adding any new narrative content or significant changes to storylines, Origin characters, or companions.
We’ve told our stories the way we needed to tell them, and tried our best to make them impactful and engaging, and we’re continuing to get better at handling our own chaos so that we can continue to create more chaos in the future. From the start, your feedback has been incredibly important to us, and will continue to shape our future projects. As Swen said during the Baldur’s Gate 3 retrospective panel at PAX West in August of last year, it’s time for the team to go back to our cave and hang the armour on the wall while we focus on bringing you our next project.
If you’re already feeling nostalgic, you can to watch our last Baldur’s Gate 3 panel, where we looked back on Baldur’s Gate 3, from early access through to release, and answered some of your questions. From patching in a way to change your appearance with the Magic Mirror, introducing Honour Mode for those of you looking for a hard time, and giving you new ways to make out with your romanced companion, to new cinematics for your most evil runs, and handing you the tools to create your own supported mods, Patch 8 now rounds off with cross-play, Photo Mode, and 12 new subclasses for you to enjoy. To help us close the door on our last major patch, the party are back with their final animated short in collaboration with - with a special appearance by the man in metal himself: Swen in his animated debut! Patch 8 Now let’s talk about what's new with our final patch! Steam Trading Cards Baldur’s Gate 3 now supports Steam Trading Cards! And you thought you’d never get them.
Collect the unique trading cards to craft badges, and unlock exclusive profile backgrounds and emoticons to use anywhere on Steam! Speaking of Steam, Baldur’s Gate 3 is now on sale with 20% off until April 21st: Cross-Play Players on PC, Mac, Xbox, and PlayStation 5 will now all be able to enjoy Baldur’s Gate 3 multiplayer, with full cross-platform progression and cross-play. Using the Larian Network, you can now join and create cross-play lobbies to take on your adventures together. Cross-Play & Mods You’ll be able to continue to enjoy creating chaos with mods in cross-play, but it’s important to note that all players joining the lobby must have the same version of mods installed.
When joining a host’s game, you’ll be prompted with the Mod Verification window to enable, upgrade, downgrade, or install any missing mods. If you are a PC player creating a cross-play lobby, keep in mind you can use the “Available on Console & Mac” tag to browse mods that will be compatible with consoles and Mac, and that the mod limit on consoles is 100. Third-party mods cannot be used on consoles.
Using Cross-Play How to join another player in multiplayer via cross-play: How to create a cross-play multiplayer lobby: Get started with cross-play by following our Photo Mode Position and pose your party, play around with camera settings, and whack a few stickers on there. Photo Mode is now yours to explore with Patch 8! Getting Started To test out Photo Mode, toggle it on or off by pressing down on both analog sticks if on console, or by pressing F9 if on PC. You can also enable Photo Mode by clicking on the Photo Mode icon on the HUD minimap.
Exploring Camera Settings When you’re adventuring with your party, you’ll be able to alter their positioning and try different facial expressions and poses, while making the most of the camera, lens, and scene settings, even during combat encounters. While you won’t be able to change the position of your party or camera angle during dialogues and cinematic scenes, you will still be able to enjoy a range of post-processing effects, including colour-grading settings, frames, and stickers. Photo Mode & Modding Speaking of stickers, Photo Mode already includes more than 300 stickers, but keen modders out there will be able to create and upload their own via the BG3 Toolkit! Finding Your Screenshots Capture your favourite moments forever and find them saved in your respective media galleries for Xbox and PlayStation, and in C:Users[username]DocumentsLarian StudiosBaldur's Gate 3Screenshots for PC, or ~/Pictures/Larian Studios/Baldur's Gate 3/Screenshots for Mac.
We know budding photographers will already be plotting the ways in which you can take photos of your companions in compromising positions, so if you’re looking for some tips and tricks to get started using Photo Mode, check out the video below! New Subclasses One new subclass for each playable class is now available, featuring new abilities, animations, VFX, unique summons, powerful cantrips, and voiced dialogue for the Oathbreaker Knight for those playing as the Oath of the Crown Paladin subclass! Packed with new ways for you to play, whether you want to roleplay the God of Thunder by using Elemental Cleaver, imbuing your Path of the Giant Barbarian’s hammer with shocking damage and flinging it out for it to come back to you, or as a drunken monk, with truly homebrewed abilities that will enhance your next playthrough, there’s surely a subclass for you! Unlocking The New Subclasses Each new subclass can be selected once you have reached the level required to unlock it. This varies depending on your chosen class. Check out the table below to see when subclass selection becomes available for each class! Level 1 – Cleric, Sorcerer, Paladin, Warlock Level 2 – Druid Wizard Level 3 – Barbarian, Bard, Fighter, Monk, Ranger, Rogue Channel From Hell For a more detailed breakdown of each subclass and to help you settle into Patch 8, check out the videos in the below playlist.
While this might be our final major patch, it’s certainly not the last time you’re going to hear from us! Tune into tomorrow to watch our first live stream hosted by Aoife Wilson, featuring a guest appearance from Senior Systems Designer, Ross Stephens, where we’ll be taking a closer look at Patch 8, including the new subclasses! There will be more to come as we welcome you behind the scenes of Baldur’s Gate 3, sharing some secrets and introducing the developers who helped make it, with a new stream every Wednesday from 1pm UTC. Hopefully that’ll keep you occupied until we can reveal what comes next..
. we promise we’ll share more on that when we can. Baldur’s Gate 3 Modding Baldur’s Gate 3 Toolkit As well as Patch 8, the Baldur’s Gate 3 Modding Toolkit is receiving an update, which means mod authors will now be able to explore partial level editing! Whether you fancy creating your own NPC, dropping a metric ton of carrots across every existing level just for the sake of it, pledging your undying love to Shadowheart by turning all wolves into bunny rabbits or by moving them to the House of Hope, you’ll now be able to use the Toolkit to add or override certain template types in existing levels.
Partial level editing means that what you won’t be able to do with the official Baldur’s Gate 3 Toolkit is add dialogues or change the static parts of the world like buildings, scenery or terrain. You can, however, create your own interactive objects like a chest that teleports away every time you get close to it - no one will touch your belongings ever again! Including you. Or you could make a salami statue that you can put in your pocket.
The world truly is yours. Modding Guidelines Update To support the new realm of possibilities with the latest Toolkit update, we have now updated the modding guidelines with new information, and will continue curating mods for console. As part of this update, we have reviewed technical requirements, and unfortunately, mods that introduce new playable races are unable to be curated for console.
If you’re a mod author, we suggest giving the guidelines a read by UI Functionality Improvements We have been continuing to work closely with mod authors to ensure there are fewer conflicts between game mods and new patches, particularly for those that have ImpUI as a dependency. While the ImpUI mod isn’t currently being maintained, to help keep things running smoothly and to support the creative passion of those in the modding community, we’ve introduced minor changes to how some functionalities are handled in the Toolkit. Now, mod authors will be able to make changes directly for mods that rely on UI tweaks during Character Creation.
The changes now supported natively in the Toolkit include: Thank you to for their incredible work on this mod and for keeping in contact with us while we resolved the conflicts and introduced this functionality, as well as , both who have been particularly helpful, and whose names now lie firmly in the Baldur’s Gate 3 game credits, along with the mod authors who have been helping us test Toolkit functionality! Mods In Patch 8 As Patch 8 begins to roll out, please remain patient and respectful of those in the community who put work into creating their mods. Some things might not work immediately after a new update and it might take a little while before a mod can be updated. If you can’t wait to dive in but are worried about your mod list, we recommend starting a new playthrough to enjoy the new subclasses and to try out photo mode.
Patch Notes Along with the new additions, Patch 8 also tackles a range of bugs, like fixing Shadowheart’s penchant for hair dye while skinny dipping, Cerys will stop getting involved in combats with Minthara from across the region, and we’ve resolved an issue with the moving platform in the Gauntlet of Shar that has accidentally proven harder to survive than, well, the actual Gauntlet of Shar. HIGHLIGHTS Gameplay Combat Modding Performance and Options Scripting and Flow Animation Art UI Sound Cinematics Writing Multiplayer CRASHES AND BLOCKERS COMBAT AND BALANCE Across Acts Act I Act II Act III GAMEPLAY Across Acts Act I Act II Act III FLOW AND SCRIPTING Across Acts Act I Act II Act III Journal MODDING BALDUR’S GATE 3 TOOLKIT PERFORMANCE AND OPTIONS UI Tooltips Icons and Portraits Controller, Multiplayer, and Split Screen LEVEL DESIGN ART ANIMATION SOUND VFX WRITING CINEMATICS Across Acts Act I Act II Act III.
Technology
Baldur's Gate 3 Patch 8 Notes Include Final Farewell Message as Larian Looks Ahead

Nat 20.Larian Studios has published its Baldur’s Gate 3 Patch 8 patch notes along with a farewell message to players who followed the journey for the last few years.Details on everything included in this final major Baldur’s Gate 3 update found their way to the project’s official ...